About This Game SwordBounce is a linear pixel art puzzle platformer (I know) in which you can use your sword to bounce on obstacles in your path, among other similar things. You will also find upgrades to your sword which increase mobility and your puzzle solving ability. Delve Deep and Don't Give Up!After waking up in a strange place, you venture downward into the dreary depths to discover the mysteries of these seemingly forgotten passageways.FEATURESOver 150 Challenging Levels to Complete10 Secrets to Discover10 Color Palettes to Unlock4 Upgrades to Collect4 Color Minimalist Styled Pixel Art 7aa9394dea Title: SwordBounceGenre: Action, IndieDeveloper:GogglesKittyPublisher:GogglesKittyRelease Date: 19 May, 2018 SwordBounce Crack Download Offline Activation sword bounce \u0130t s awsome and it s super cheap just play it. SwordBounce is a fun, challenging precise platformer that has beautiful artwork. I would recommend it to anyone who is a fan of the genre but a small warning for those that suffer from carpal tunnel or similar hand issues; it does not have controller support so it can quickly get hard on your hands. You can read my full thoughts here: https:\/\/whatevo.com\/post\/237\/steam-summer-sale-retrospective. Holy crap this game was amazing. This needs to be a staple in the challenging-platformer community. The level design is so good. Sometimes I have to question what makes some platformers good and others not, but this is like the purest essence of whatever that good stuff is. The controls never feel deceptive and I never felt like a death wasn't my fault. Even if I did, the levels are the perfect length. I was skeptical of one-screen levels at first, but they actual vary greatly in size. No screen is ever arbitrarily sized either. The developer knows exactly what he's doing and how much space to give the player.The mechanics are by far the best part. The best platformers are the ones that explore movement mechanics. If you loved the seemingly insignificant but revolutionary fall-jump or flutter in Wings of Vi, or appreciate games like I Wanna Be The Boshy teaching the importance of reserved double jumps, then you'll definitely love the sword bounce mechanic. It is NOT just a gimmick. It forces the player to always be moving, always reacting. Bouncing off a spike seems cute until you realize there's no longer a reason to have a floor. Also, you can bounce off things to the side of you, even if not directly beneath you. Now you're pretty much precision flying, and it's great. I can't stress enough how much this brings to the table.A sign that a platformer is using its mechanics wisely is when you have to digest every level before jumping in, pondering your moveset to find a path in the madness. The developer introduces a few other mechanics, but takes time fleshing out all the possibilites that can result. As such, the difficulty curve is beautiful, besides the secrets that give you a hint of what you're in for. Every object, projectile, and switch can also be bounced off, and the developer uses that to fit so many unique challenges into a small space, of which are then chained together to make mess that, when perfected, can be completed in only 5 seconds. Every level feels different, in the same way that two paintings somehow feel different despite just being paint on a canvas.Seriously, just watch a let's play or something if you're on the fence; you'll know what kind of game this is. I was scared before buying when I saw how little reception this game had. Turns out the only reason it's not popular yet is because people haven't bought it. Now I just want everyone to experience this soon-to-be classic. Like the other reviewers, you probably will too.. This game is excellent in every aspect. The puzzles are clever, fun and challenging, the character controls feel great, and the music and visual presentation really suit the game. EDIT: After playing longer, I have to mention the later levels become more difficult, and require a sequence of precision jumping to complete. The later stages of the game definitely cater to the hardcore platformer crowd. I can't finish some secret levels for example, I know what I'm supposed to do but my reflexes just aren't good enough. I still recommend this game to everyone, because even with a hundred repeats of the same section, for me it doesn't get frustrating.. Super fun platformer with interesting mechanics and puzzels :D still playing! come watch gameplay on my channel https:\/\/youtu.be\/NLPeKgsYFfs. Swordbounce is a unique, difficult, polished, and rage inducing precision platformer.Pros:New and interesting mechanics added every world10 Secret stages to complete (each with their own unique gimmick)Polished level designTight controlsCheap price Cons? nothing stood out as bad to me. this game is seriously rad, and for $5 an absolute steal!. Fantastic game with an original concept, a great level design, and lot of challengues. It is a 2D platform game in which you use your sword to bounce over all kind of hazards. This may sound simple, but first of all, its really original ( i only saw this kind of gameplay on Hollow Knight, and it wasn't the main concept ), and second, is way more complex than might you think initially.The levels are very challenging and the sword-bounce is used in many different ways. You unlock some powerups that makes this gameplay even more complex, and also there are secret levels, whose level design is unique and very different form the main game.Definetely 100% recommended ( and btw the price is ridiculous considering the amount of effort behind this title ).. Swordbounce is a unique, difficult, polished, and rage inducing precision platformer.Pros:New and interesting mechanics added every world10 Secret stages to complete (each with their own unique gimmick)Polished level designTight controlsCheap price Cons? nothing stood out as bad to me. this game is seriously rad, and for $5 an absolute steal! 3.2.5 Hotfix: 2/22/2019v3.2.5 HotfixNew Features:Put save script back in. (WARNING: Save only in the top slot. A one slot autosave system may be introduced in order to fix the save crashing)Misc:Removed battle camera for improved stability. (if battlesstill crash 1% of the time while loading up, let me know). 3.2.6 Stability and Balancing: 2/23/2019v3.2.6 Stability and BalancingNew Features:New save system is now in. (this gets rid of the save crashing.Slot is chosen at start of game. Old saves will automatically save onto the first slot. System is still being worked on, so it can be strange on loading in. Just leave an area and come back to fix things. If stuck, use the Early Access key item to teleport back to the start of the game)Battle Camera is back. (This script was not the source of the randomcrashing before battles. Still investigating what is. Might havesomething to do with player movement. 3d dungeons still randomly crash before and after battle. If not resolved soon, 3d dungeons will lose their 3d)Balancing:Lowered enemy attack and magic on tech levels below 60. (Changeis 1% to 25%. The lower the level, the more the reduction)All party members, except Golem and Ghost Ship, got +10% evasion.Significantly weakened Spider and Cursed Plant.Slightly weakened other chapter 1 enemies.Slightly increased exp gained in later levels.Slightly increased odds of running from battle.Family Ring now gives +1 to multiple stats.Misc:Added more town info to billboard in Ghost Town.. 3.3 Lost Hunters: 3/18/2019v3.3 Lost HuntersNew Features:Brought back original battle backgrounds. (they'remore stable than before, but still need more testing)Added 5 more hunting contracts for Hunter's Guild.Finished monster quest in Lampless.Added Black Market for Lampless. (no features yet)Small ghost bar added to Island of Sand. (willfeature a quest or two in the future)Town economy now affects town happiness.Store level now affects town happiness.Zero happiness now increases crime by town's total population.Town happiness is now divided by total population.+10% to all stats for a certain character afterchapter 5. (there is no notifcation for this atm)Balancing:Lowered starting population requirement by 90%. (this only applies to new playthroughs)Lowered population growth rate by 66%.Medium pace mining penalty increased from 1 to 2.Fast paced mining penalty increased from 2 to 5.Slightly weakened enemy breath attacks.Slightly lowered spirit on all fates.Counter now grants an additional +10% evasion.Remorse now also grants +25% damage reduction.Increased taunting on Remorse from 200% to 300%.Increased cooldown of Spear Fortress from 12 to 16.Doubled Apathy's side effects.Increased strength of Carbon walls by 1 tier.Reduced mana cost of Chemo from 10 to 4.Reduced mana cost of Mass Chemo from 120 to 20.Misc:Map is now zoomed out.Fixed Divine Underground savepoint.Fixed Blueheart savepoint.. 3.0.2 Hotfix: 6/8/2018v.3.0.2 HotfixMisc:Fixed a bug involving some save areas not loading in on certain computers.Fixed animation for mana blast.Compressed lighting, fog, and tilesets for a smallergame size and increased performance.. Update Schedule: The next update to the game, Wooden Road, will arrive in December 2017. Its main purpose is to bridge the gap between the current game and a future snow area that will arrive in late 2018. So expect a new town, as well as twice the forestry. The main story line will not be expanded on at this time.The update after that, Dead Candy, will arrive in March. While its plans are not certain, it will revolve around a new town and island with its own conflict. The main story may or may not be expanded on at this time.June 2018 will be the start of the game's third year of free updates, and will open with a heavy focus on the main story line. So expect a lot to be revealed. (the game may be taken out of EA at this time and/or receive a price increase to new purchasers)The December 2018 update doesn't have a name yet, but will most likely be focused on the snow area that Wooden Road leads to.Anyways, I hope these give a general idea of what's to come. This is already a large game made by one guy, and it's only gonna get even larger. (even after these updates are done)Good luck, and don't die too much.
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